Send Trigger sends a trigger message to the specified object. Any Event Receivers with the Trigger
event type on them will fire their actions. Triggers can also be sent by name to an object containing an Action Library.
Trigger type
- Send Trigger - Send a normal trigger event to a game object with an Event Receiver.
- Send Named Trigger - Send a named trigger to a game object with an Action Library.
Target object
The object to send the trigger to.
Trigger name
If using Send Named Trigger, the name of the action to fire.
Send Context to Target
If set, the Current Object in this action sequence will persist in the triggered action sequence. If not set, the triggered action sequence will have its own Current Object that can be set and changed without affecting this one.
Pro Tip
Triggers are a way to break up and reuse action sequences. If you find yourself reproducing the same sequence of actions over and over, consider moving that sequnece into an object with a Trigger Event Receiver and using Send Trigger action to invoke it from different action sequences.
Pro Tip
If the Send Trigger action is set to “Wait” mode, it will pause execution of its action sequence until the triggered action sequences finishes. If wait mode is not selected, the action sequence will continue as soon as the triggered as fired, causing the target action sequence to run simultaniously.