A Tag is a string value associated with an object. Tags are useful for organizing objects into types without a direct object reference. Tags can be used to filter the effects of certain actions, such as Check if Objects Overlap. For example, an enemy object might be tagged as an “Enemy” so that a bullet object can check to see if it has hit any enemies.
Tag Name
The name of this object’s tag. Multiple objects may have the same tag. Tags are not case sensitive.